If I had the time, and the Patience, I'd do it.
Many times I've been lucky to create 3D models of robots only because I was bored and happened
to catch a good vibe when I start- so then I try to finish the object to perfection while I still have
that positive energy.
I'm also lousy with deadlines and working under pressure.
Object formats: my 3D format slightly differs from the standard 3D-print file format (.stl)...
...my objects usually get exported in native file formats for my DoGA program (.suf);
but I can also export objects as .obj files; and from there a program is needed to read the obj file
and convert it to the standard .stl file-- and after that you'll have to edit the object for the required
wall thickness and 3D-print standards.
The program I use for making my objects is known as Metasequoia, which was recently bought
by Tetraface...
metaseq.net/en/You can use an older freeware version of it to export objects as .obj files for use with
3D-print file programs such as netfabb.
...Metasequoia's latest version now exports objects for 3D print. But the software has become expensive.
I still plan to get it soon, and that means I'll have to re-engineer DoGA inside out which would require
me to learn stuff such as C++ to re-write the program and create new scripts for it.
Metasequoia's latest version also now does Bone deformation for animating multi-jointed models,
but my DoGA program doesn't support bone animation- it only treats assembled models from objects parts
and places pivot points on each part of the assembled model for posing and animating.
Metaseq's new interface and learning curve have gotten steeper.
zozo-mag